got a chance to render the a1 scene from 3ds max out to elements in order to composite them back together in photoshop;

and this is the orig. a1 compared to the most recent 3ds max render with ps tweaks (900k):

i printed this approx. 1700x1100 render out on a somewhat crappy lexmark inkjet printer\scanner combo using 8.5x11 glossy photo paper;

i then scanned this 8.5x11 printed photo back into the computer using the crappy lexmark scanner at 300dpi:

this is after photoshop cleanup work, obviously looked much better before printing & scanning:

i thought for sure that printing then scanning the render would help immensely in the quest for photorealism\matching the orig a1 .jpgs. but at this point i think i can say that printing\scanning had the opposite effect.
though on the other hand, this was the first run through of the method so i think now that i've completed the process 1 time closer results can be achieved.
but i'm finding this process frustrating. still don't think i'm any where close to the realism seen in the original. the original, if rendered cg, is filled with subtleties and nuances in geometry and lighting which are incredibly difficult to achieve in 3d and may be just be out of my reach as an artist to re-produce perfectly.
but like i said this was my first real attempt...
things (re)noticed while re-creating the a1
- the surface the a1 sits on is minumum 6'x8'.
- lack of specular highlights seen in original difficult to reproduce in 3ds max without much extra work.
- printing and scanning so far does not help with adding realism to existing raw or ps tweaked render.
- the a2 and a3 objects are actually "in" the original a1 scene jpgs. i.e. they
are seen reflected in the a1 object and do not appear to be composited in.
- very difficult to get a close match to the original without tweaking the raw
render in photoshop.
- no camera or light diffusers in the reflections on the original jpgs.